Cyberbunk 2077 Developer Apologizes and Refunds for Game Defects

The producer apologized on Monday after one of the most anticipated video games of the year, Cyberpunk 2077, and returned the money to players who were disappointed with the game’s performance, several days after complaints about bugs and bad footage on some sites following its release last week.

Warsaw-based developer CD Project Red said A statement Signed by one founder, Marcin Iwinsky, et al.

“We should have focused more on running better on the PlayStation 4 and Xbox One,” the company said. . The game, which sells for 59.99, also runs on the latest generations of those consoles, the PlayStation 5 and the Xbox Series X and PCs and Stadia, Google’s streaming game service.

Cyberpunk 2077, already delayed again, is an action-adventure, roll-flaming game set in a dystopian crime-ridden megalopolis. Players take on the role of mercenary illegal V in a hunt for an implant that brings immortality. The game also has a little star power: the “Matrix” cast Kinu Reeves Portrays a character in the game.

Complaints about the game’s performance began shortly after it was released on Thursday. Players took to social media to express frustration over error messages and other performance issues.

In its report, C.D. Project Red promised to fix bugs and malfunctions. The company said a round of updates would come within the next week, followed by major patches in January and February.

“All of this together should fix the most important issues that gamers face on the latest gen consoles,” the company said, adding that returning the game is also an option.

“We appreciate it if you give us a chance, but if you’re not happy with the game on your console and do not want to wait for updates, you can choose to return your copy,” the company said.

CD Project Red did not immediately respond to a request for comment Monday.

Before the game started, the excitement was building. On Friday, the developer said it received it Eight million pre-orders And that 59 percent of that sales The remaining 41 percent were purchased for consoles for PC users.

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